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Inicio :: WarHammer 40.000 :: Transfondo WarHammer 40K :: Tradución de trasfondo sobre la GI
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Tradución de trasfondo sobre la GI

Raist Enviado: 19.08.2007, 00:41
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Bueno aqui esta la informacion que dije. Quien pueda traducir algo que lo cuelgue, sera de gran ayuda

The Asgardian Rangers

+++ Date: 2388999/M41
+++ Ref: Arm/13337290/ELR
+++ By: Storm Trooper Captain Harkavian, 1st Black Guard Strike Force, Helsreach Hive
+++ To: General Kurov, Armageddon Command Guard, Infernus Hive
+++ Re: Asgardian reconnaissance of Helsreach
+++ Thought: A slave to the Throne is richer by far than a thousand renegades.
My Lord General,
I feel I must reiterate my request for a full company of Asgardian Rangers to aid the detachments I have dispatched in reconnaissance of the Ork reinforcements currently moving towards the Hemlock Cordon. I am aware of the militia's wishes to use either more of my forces or even Scouts from the Adeptus Astartes Chapter Salamanders but, with the greatest respect to their commanders, they are not fully familiar with the nature of dispersive warfare.
My own forces are required here, at Helsreach, where Ork attacks are getting progressively stronger with each assault. I dare not weaken my line further. Helsreach itself could pay the price for that. As far as the Salamanders are concerned, their bravery and capability in fighting the greatest of enemies is legendary. However, I feel that the Asgardian Rangers have many advantages in their use throughout this warzone above and beyond Scouts of the Space Marines.
The tactical situation beyond the Hemlock Cordon is very fluid with Ork Speed Kults and marauding warbands to be found at every strategic point. We have witnessed the sheer speed of the Asgardian's biologically enhanced mounts, manipulatively bred for generations by Tech-Adepts. The mounts' incredible endurance and tenacity, coupled with their engineered resistance to wound and toxin can carry the Rangers through the worst of enemy held territory as they follow armies, staying out of the reach of opposing scouts and outriders.
There are many within the militia who view the Asgardian Rangers as primitive, almost feral, and the Ranger's feudal background does little to alter this perception. However, I do not foresee victory within Helsreach for a considerable length of time and so the Asgardian's ability to stay in the field and subsist in the most desolate of areas will prove invaluable. Marine Scouts mounted on bikes will be constrained by the need for fuel, for resources are sparse in the Ash Wastes and they will also suffer in situations where stealth, rather than skill at arms, is required. In addition, the territory north of Helsreach and that surrounding the nearest Ork drop site is directly comparable to the terrain of the Ranger's own homeworld, thus granting the entire company a familiarity of surroundings that so many of our forces here lack.
I have no wish to impugn the skills of the Adeptus Astartes. I pray to the Emperor that just one squad of their warriors could join us here in the defence of Helsreach, for they alone could turn the tide of battle. But in the duty of watching and recording Ork forces beyond the Hemlock Cordon, the Asgardian Rangers must be the clear choice. No other army on the planet has their skill or knowledge of reconnaissance within enemy held territory. I can assure you that all steps will be taken to avoid the Rangers engaging in direct battle and what few squads I have in the field beyond the Cordon will be ready to react to any sudden move by the Orks to hunt the Rangers down.
Your Obied'nt Servant,
Captain Harkavian
The Asgardian Rangers on Armageddon
Though small in number, the Rangers of Asgard are currently providing a great deal of intelligence on the force distribution of the Orks. Despite their relatively recent appearance in the Imperial forces on Armageddon, many tactical catastrophes have been averted by the vigilance of these versatile troops. Under the guidance of General Odwin, the cavalry-based regiments are dispersed across the entirety of Armageddon Secundus. It is rare that these units are actually consigned to fight at the front line, but all reports correlated so far suggest the Asgardian rangers are fierce and able fighters, and their biologically enhanced steeds are as ferocious as their masters.

The Semtexian Bombardiers

The 3rd Semtexians were one of the last regiments to arrive on Armageddon, at a time when the Ork fleets were beginning to exercise their almost complete control over the system. The transports that held the seventeen batteries of Semtexians were forced to run a dangerous gauntlet of fast moving Ork raiders. Despite the presence Admiral ParolÕs escorting Cruisers, several transports were destroyed as the Orks pressed in on all sides, taking eight full batteries of Semtexians with them, including four mechanised infantry companies. Upon landing on the planet of Armageddon, Colonel Evarta, the highest ranking officer alive in the regiment, agreed to have the Semtexians immediately broken down into individual squadrons and dispersed throughout other Imperial Guard regiments. Alone, without the possibility of protection from their own mechanised companies, the SemtexianÕs artillery batteries were extremely vulnerable to Ork attacks. Once they were moved to other formations, they were guaranteed at least a measure of protection. Three more mechanised companies are currently en route to the Armageddon system, having been delayed by a diversion to counter Ork pirate raids on Umbridge 144 before Armageddon itself was attacked. It is the fond hope of Colonel Evarta that, provided his reinforcements can make their way through the Ork blockade intact, his regiment will be fully reformed and be once again capable of providing the massed artillery support that will send many Ork warbands reeling from the onslaught.

The Birth of a New Regiment
The Semtexians are a relatively new regiment, founded in 941 M41as a direct response to Ghazghkull's first invasion of Armageddon. This was the first full regiment that had ever been raised from the thinly populated mining world of Semtexia and the rise of their military strength was born of desperation during the Second Armageddon War. As the Ork hordes spread rapidly across Armageddon Secundus, many factories fell to their advance, including those responsible for the manufacture of artillery, thus depriving the Imperial forces of an important resource that was so desperately needed in battle.
With many fighting men from Armageddon's neighbouring worlds already committed to either the defence of Armageddon from this first Orkish assault, or in preparing their own systems for possible attack, it was left to the Semtexians with their limited resources to provide an army of reinforcements. Artillery pieces were hastily manufactured from all the raw materials that could be scraped in time from the planet's surface, with many mining and civilian vehicles cannibalised to provide necessary components. However the 1st Semtexians were woefully short of both men and equipment as they boarded merchant transports for the journey to Armageddon. They numbered barely four full batteries.
Once upon Armageddon, they were immediately deployed to the front lines of battle, that had been pushed as far back as Acheron Hive by the irresistible Ork tide. Their determined actions in repelling the Orks at Acheron with massed bombardment made the Hive impossible to assault and allowed the beleaguered defenders to hold out until the Space Marines arrived upon the world, spearheaded by the Blood Angels. This single battle ensured that all future regiments raised from Semtexia would continue in the Bombardier tradition.
Semtexia
Before the Semtexian Bombardiers were raised on this world, Semtexia was always regarded as a modest mining planet, providing meagre tithes to the Imperium. Its unique export of Kultrinium was useful to the manufacture of weapons on Armageddon, but it is only since Semtexia has started towards producing military units that the world has steadily increased in importance. With regiments to raise, more miners were transported to the planet, providing an exponential increase in the population. With the greater workforce, new ore strains were quickly found that have led to more complex and powerful artillery designs and also to the production of the now legendary Semtexian Sink Mines.
Regimental Organisation
The Semtexian regiments are organised into batteries, with each battery being the rough equivalent of a standard armoured company. The majority are comprised of the heavier 'siege' type vehicles, such as Basilisks, Bombards and Manticores. There are, however, also a few lighter batteries of Griffons, Hydras and mechanised infantry companies that are typically used for the close support and defence of the otherwise vulnerable artillery pieces.
In battle, the Semtexians work in close concert with supporting regiments and will construct immense earthworks with their Engineering Company to provide protection to the hundreds of artillery vehicles that will stretch in an imposing line for many miles behind the main war zones. There they will stay for the duration of the conflict, ready to receive fire support requests from Guard officers in combat or, alternatively, to launch a series of devastating massed bombardments upon enemy held ground to neutralise all effective opposition before other regiments move in to crush any remaining resistance.
Their method of warfare means that the regiments is extremely vulnerable against a mobile enemy or an army that is capable of launching lightning fast strikes that penetrate defensive lines before any action can be taken. For this reason, the Semtexians will almost always operate in conjunction with other regiments. Relationships between the Semtexians and other Imperial Guard formations are usually very cordial, born of the fact that both realise that once battle is joined, the regiments must rely heavily upon one another.


Armageddon Ork Hunters

The infamous Armageddon Ork Hunters have been fighting the Ork infection constantly ever since the aliens first landed on Armageddon. Specialising in jungle warfare, the Ork Hunters are stationed in Cerbera base, and fight deep in the Equatorial Jungles between Armageddon Prime and Armageddon Secundus. Recently their forces have been bolstered considerably by three regiments of Catachan Jungle Fighters. The latest reports indicate intense rivalry between the two factions, but as the feral Orks flood from the mountains and dense jungle, the Ork Hunters need all the help the Imperial Guard can give them.
Soldiers from the Ork Hunter regiments are savage warriors and in their short history have already earned themselves a fearsome reputation. Squads need to operate in isolation for many weeks in the jungle and frequently return to Cerbera base with grisly trophies taken from the Greenskins they have slain. These trophies often take the form of Ork tooth necklaces and skulls as well as more mundane items like glyphs and stikkbombz. In addition to his normal equipment every Ork Hunter also carries his 'scalper', a huge machete-like weapon that can be used to decapitate an Ork with one blow. Their feral appearance and coarse manner has led to the Ork Hunters being regarded as little better than the Orks they hunt and earned them the enmity of many regiments stationed on Armageddon. n the years following the defeat of the Ork Warlord Ghazghkull Thraka, the world of Armageddon began the long process of rebuilding its shattered hives and defences. The Ork army had been destroyed, but due to the unique spore-based reproductive system of the Ork race, infestations of Greenskins continued to plague Imperial forces.In response to this, the head of the ruling military council of Armageddon, General Kurov, conducted several xenocidal campaigns to destroy such infestations throughout the equatorial jungles of Armageddon and the ice world of Chosin. The forces involved in these battles suffered extremely high losses and many units were reduced to below a tenth of their operational strength. Rather than disperse these soldiers to other regiments, General Kurov decided to harness the valuable experience the survivors had gained and formed them into a number of specialised Ork hunting regiments. Soldiers from dozens of different planets and with almost no common culture were now merged into specialised extermination regiments.

The main area of operations for these units would be in the depths of Armageddon's jungles where Orks continued to proliferate despite regular purges. These feral Orks proved to be extremely adept at fighting within the jungle environment and frustratingly difficult to engage in a decisive battle. The Ork Hunter regiments therefore built Cerbera base in the middle of the jungle, providing them with a forward staging area and extensive training facilities. The sweltering heat and brutal training regime soon earned the base the nickname of Hell Town.
The Ork Hunters training included a broad array of new techniques to learn and master such as demolition, escape and evasion, survival and intelligence work. The trainee soldiers of the Ork Hunters were expected to become experts in all the weapons and tactics used in the hunting of Orks and jungle warfare. Guardsmen who survived the training were rewarded with the badge of the Ork Hunters, a small metal pin with an Ork skull emblem. This became the regimental symbol and the source of their unofficial name, the Skull-Takers.



Jopall Indentured Squadrons
Stationed primarily in the upper reaches of Hive Tartarus, The Jopall Indentured Squadrons are an integral part of the thinly-spread Imperial defence lines holding back the steadily growing numbers of Orks teeming around the beleaguered Hive. However, sure of their abilities as marksmen and confident in their ability to mobilise a staggering amount of manpower should the Orks breach the hive walls, the toll the Jopall are taking on the beseiging Orks is considered exceptional.
On their homeworld, the Jopall owe their government money as soon as they are born. Taking up valuable resources throughout their childhood, they incur a debt that they cannot repay until adolescence. Most citizens of Jopall spend the majority of their adult lives working off the debts they incur during the first part of their lives. There are ways around this punishing system, however; the citizen can either borrow money from the local Lord, or they can work off the debt to the government by joining the Jopall Indentured Squadrons. This system explains why the Jopall are never short of recruits.
The Indentured Squadrons favour a defensive stance where resources are committed at the last moment. This makes them extremely unpopular with the fanatically committed Death Korps of Krieg stationed around the perimiters of Hive Tartarus. These two styles of warfare have complemented rather than detracted from each other, despite the resentment that is rapidly growing between the two factions. The Death Korps are disgusted by the very idea that a soldier should fight to work off debts rather than serving out of a sense of purest duty. They find the relaxed attitude to command structure in the Indentured Squadrons to be appalling and inefficient. However, it is just this fact that makes the Jopall so unique.

Individuality is a trait that is openly encouraged in the Indentured Squadrons, and the ingenuity and commitment of the soldiers is rewarded by a small financial recompense. Noted for their unscrupulous tactics, the Jopall have familiarised themselves with Tartarus to an exceptional degree, assimilating many of their soldiers into the Hive Militia and utilising the resources of the Hive against the Ork invaders. As a result of this, squads of Jopall soldiers have poisoned the Ork's water supplies with toxic waste, snipers have harried the Ork lines around the clock from the towers surrounding Tartarus, and the tunnels riddling the outskirts of Tartarus have been collapsed, instantly forming an intricate network of trenches from which the Death Korps have been operating. This spontaneous and uncoordinated activity is looked upon with contempt by many of the more traditional officers, but the results are undeniably valuable to the war effort.
One instance in particular highlights both the potential the infamous Jopall guile can achieve and also the tremendous strain that it can put on the Imperial resources. A small squad of low-ranking Jopall officers managed to isolate a tribe of Orks who had somehow obtained several Imperial vehicles. These troop transports were painted with crossed axes and hung with skulls, but unlike the rusting, smoking heaps the Orks normally employ, these were well-maintained and comparatively clean. Masquerading as liaisons from Von Strab's Personal Guard, the Jopall officers negotiated the unauthorised transfer of three Imperial Basilisks and a substantial amount of artillery shells with a high-ranking Ork mechanic. The Mek, as it called itself, was allegedly frothing at the mouth with excitement, and after thoroughly checking the Basilisks it paid the Jopall cadre substantially for the artillery pieces. However, the Basilisk's undercarraiges were each strung with thin lines of plastic explosive covered in dust and grime. As soon as the cadre of officers were safely ensconced in the towers of Tartarus, observing the Mek proudly parading his newly bolstered artillery battalion to the Warlord Morbad himself via a satellite camera, the remote devices each officer carried detonated the plastic explosives. This triggered an explosion just destructive enough to detonate the Basilisk's ammunition, causing a chain reaction that consumed a full sixth of the Ork's artillery. The voluntary loss of three Imperial Basilisks was unforgivable, and the officers were stripped of rank. However, the soldiers in question now number among the most popular of the entire company.
Jopall on Armageddon
The squadrons of the once-peaceful agriworld Jopall are equally well known for their marksmanship as they are for their greed. The question of recompense is often raised by the officers of the Indentured Squadrons, and every Ork life they take is tallied somewhere around the soldier's person, to be raised at a later date. Excellent snipers, they are stationed in the upper reaches of Hive Tartarus, and are currently thinning the numbers of the secondary Ork drops laying siege to the outer reaches of the hive. However, the Orks are creeping further into the Hive by the day, and soon the Indentured Squadrons may have to resort to close combat.

Minervan Tank Legions
Dawn of a Legend
The history of the original Minervan Tank Legion has long since passed into legend, but the stories are still told amongst the Guardsmen of the Armageddon Steel Legion of their very first Colonel, Jeremiah Mantubb.
There is some evidence to suggest that the 1st Steel Legion, under the command of Colonel Mantubb, departed their homeworld of Armageddon to drive back the Chaos renegades of the Sorcerer Lord Torvel the Deluded from the newly colonised Minerva in M37. The massed armoured ranks of the Steel Legion were able to completely overwhelm the renegades in a matter of months and the war culminated with Commissar Orthos striking down the Sorcerer Lord in the midst of a pitched battle that was to set Minerva free from the domination of Chaos.
The 1st Steel Legion was granted Right of Conquest and settled on the world, under the benign leadership of Mantubb who was to be made the Imperial Governor. Under his rule, Minerva was made into a strong industrial-based world that soon turned its growing economy to the production of arms and vehicles for the regiments of neighbouring worlds. When the time came for the first regiment to be founded upon Minerva itself, the roots of the new army were clearly based within Mantubb's old force, 1st Minervan Tank Legion rolled out of the gigantic weapons factories, to greet the cheering populace outside.
This is the story that many Imperial scholars use to explain the striking similarity between the Armageddon and Minervan Legions, though it may never be verified.

Minerva
The civilised world of Minerva has changed dramatically since the days of liberation by the Steel Legion. Its industrial base has increased exponentially as greater and greater demands have been placed on its factories. Minerva has now reached the point where a full Tank Legion can be raised every four years whilst still fulfilling the obligations placed upon it by other worlds of the sub sector. The vehicles and equipment of Minerva are renowned for both their innovation in the application of existing designs, as well as for quality, which is seen as second only to the finest machine shops on Armageddon itself.
Seven multi-layered cities now sprawl over the surface of Minerva, whilst the choking fumes of the factories in between the civilised centres slowly reduce the wilderness to ash. This has prompted many Imperial scribes to speculate that, given a few short millennia, Minerva could well become a productive hive world. The more contentious of them have predicted that within this time frame, Minerva could well surpass Armageddon in strategic importance.
The Tank Legions
Utilising both the men and women of Minerva in roughly equal proportions, the Tank legions are often regarded as a model for the armoured formations of other regiments. There is a high proportion of officers to ranks, with the majority of the armoured vehicles being commanded by Lieutenants, whilst the guardsmen themselves fill out crew and logistical positions.
The basic organisation of any Legion usually follows a similar pattern to many infantry regiments, with each tank being considered the equivalent of a unit of infantry; up to five tanks form a squadron, up to five squadrons form a standard company and so on. Added to this are the many specialist artillery, mine sweeping and other support vehicles that are attached to formations on an ad hoc basis.
The machine shops of Minerva have gained a solid reputation for adapting existing vehicle designs, allowing the Tank Legions to engage in many forms of warfare, be it night fighting or desert assault. Fully one third of all Tank Legion vehicles have the conversion mechanisms necessary to make them completely amphibious within an hour, adding yet another tactical option to commanding officers.
Armageddon
The vast majority of the three Minervan Tank Legions engaged in the Land War of Armageddon can be found on the Plains of Anthrand. Fighting alongside the Ocanon Phalanx Troops, both regiments have complimented each other well in forming the South Primus Front to hold the forces of the Great Despot of Dregruk, Gazgrim.
The trackless wastes of the Plains of Anthrand play well into the hands of the Minervan officers, allowing them to exercise their precise grasp of tactics as they manoeuvre their vehicles into combat with the Ork hordes. In conjunction with the Phalanx Troops, the Tank Legions have been able to defeat the first attacks by Gazgrim's numerically superior force, granting the Imperium a welcome victory in the war. The Plains of Anthrand are now the scene of many running battles as the Imperial tanks drive the Orks into the jungles separating the Prime and Secundus continents. The amphibious 217th Tank Legion has now been detached from the main army to defeat an attempted Ork beachhead launched from the Tempest Ocean. Using the variable buoyancy of their armoured vehicles, the crews are able to partially submerge their tanks so only the turrets are visible, jutting from the surface of the water to form a cordon of defensive, but mobile, pill boxes.
Minervan Tank Legions on Armageddon
The armoured companies of the Minervan Tank Legions form a formidable part of the imperial defence in Armageddon Prime, and are currently heading on a course to intercept Gazgrim's War Horde as it moves into position on the Plains of Anthrand. Comprised in almost equal measure of men and women, the taciturn soldiers of Minerva are noted for their victories against superior numbers and their sound tactical manoeuvres. A full third of the Minervan legions are completely amphibious, and are taking up position on the shores of the Tempest Ocean in an effort to contain the Orks attempting to form a beachhead on the Southern Coast.


Noctan Strike Forces

Positioned mainly around the captured Acheron Hive, the Noctan Strike Forces are using their incredible skills at infiltration and night raiding to hinder the occupying Orks wherever possible. When it became clear that Acheron would fall to the Ork advance, Colonel Walde, leading the 29th Noctans, ordered three of his companies to infiltrate the Hive. Tasked with leading a guerrilla war against the marauding Orks, the brave men of these companies buried themselves deep within the labyrinthine tunnels of Acheron's undercity to escape detection and organise the human survivors of the Orks' attack into a solid resistance.
Colonel Walde was able to keep in communication with these companies as every night, squads made their way out of the undercity, past the Ork patrols, to set up portable comm-links that Walde used to co-ordinate attacks on the east face of Acheron. The east face of the Hive became Walde's main objective as it had suffered greatly during the Orks' assault and much of the surface was battered and twisted, perfect ground for his Strike Force and extremely difficult for the Orks to defend properly. His most successful action against Acheron to date has since become a text book operation for other Noctan officers.
Ordering the companies inside to act in concert with the bulk of the regiment outside the Hive, squads rose up from the undercity at an appointed time, with the aim of targeting known Ork sentry positions and patrol routes. Though the Noctan Strike Forces lack the sophisticated equipment and training of the much-famed Storm Troopers, their exceptional night vision makes them comparable to the elite warriors during night raids and the elimination of a few scattered Orks proved to be no obstacle. With gaps readily apparent in the Orks' perimeter, skilled infiltrators from the regiment outside of the Hive moved in, planting powerful explosives at key points designed to cause as great damage to the main Ork forces positioned within the east face of Acheron.
When the charges were detonated, the whole lower eastern half of Acheron Hive erupted in huge gouts of fire. Though the damage to the actual structure of the Hive was negligible, the terror and confusion of the Orks inside was complete. The entire 29th, 37th and 84th Noctan Strike Forces moved from hidden positions to begin a full blown assault upon Acheron. Each guardsman of the regiments was charged not to target the acquisition of territory, but the Orks themselves. As the Noctans swept up the eastern face of the Hive, Ork warbands began to flee, unwilling to face these dark warriors that had suddenly appeared in the midst of a huge explosion.
The true number of kills the Noctans managed to achieve in that one night will probably never be fully reckoned, but the most conservative estimates number enemy slain in the thousands. As the Noctans moved ever higher through the Hive, the slaughter ceased as the Orks turned on their attackers and resistance steadily increased. Knowing that a pitched battle would favour the Orks and not his Strike Forces, Colonel Walde ordered his forces to pull back out of Acheron, leaving the Orks to attempt the rebuilding of their shattered forces.
Since the attack, the Noctans have conducted numerous raids on a far smaller scale, usually in concert with the companies they still have working in the undercity. Colonel Walde has submitted many proposals for the retaking of Acheron Hive and it is clear that any such attempt would see the Noctan Strike Forces leading the initial assaults.
Noctan Strike Forces on Armageddon
The silent warriors of Noctan are spread throughout the environs of Hive Acheron, mounting frequent raids during the dark hours of Armageddon's long nights. The night vision of these warriors is exceptional, and their dark skin adds to the elaborate camouflage they don as they assault the outskirts of Acheron. Skilled at infiltration, many of Noctan's soldiers range ahead of the main force, planting explosives and sowing confusion before hundreds of figures pour from the darkness into the aliens' midst. The Orks are aware of these activities, however, and soon the Noctan Strike Forces will become the quarry rather than the hunters.


The Savlar Chem-Dogs
Illustrated is a trooper of XIVth Chem-Dogs regiment serving in Warzone Infernus on Armageddon. This man retains the traditional four tube Savlar pattern rebreather canister and filter mask, a bulky and awkward piece of equipment in comparison to that used by the Armageddon Steel Legion. However the Chem-Dogs are infamous thieves and scavengers and large numbers of Armageddon pattern filter masks have been reported lost or stolen in every warzone frequented by the Chem-Dogs. This trooper also carries a number of non-standard pieces of gear, such as improvised body armour and a civilian made vox caster and dust goggles.
The Savlar system, just over a hundred light years from Armageddon, is a desolate place, little valued by the Imperium save for the rich chemical deposits on the volcanic moons of Savlar Penitens. Unsatisfied by poor mining quota returns, the Adeptus Terra re-graded Savlar as a penal world in the 39th Millennium, shipping in criminals by the thousand from the recent Bokur rebellion along with special detachments of the Adeptus Arbites to ensure productivity. Within three decades chemical production from Savlar was supplying three civilised worlds and two forge worlds in the surrounding sub-sectors. The population of the moons was subsequently swelled by regular influxes of thieves, murderers and traitors from across the Armageddon sector. The high mortality rate in the poisonous mines of Savlar became notorious among the criminal fraternity, leading to it being known as the "Dead Dog moons" and phrases like "Dead as Savlar".
Savlar Chem-Dogs on Armageddon
The Chem-Dogs were seen by General Kurov to be perfect for taking the fight deep into the toxic bowels of the Underhives, and regiments were distributed throughout Armageddon with orders to go as deep into the access tunnels and crawlways as they could. Not only did this suit the Chem-Dogs admirably, as they were able to plunder many old and valuable pieces of Archaeotech, but it also dealt with a unique and unenviable battlefield role. Any incursions of Orks that attempt to invade an Imperially held Hive from the myriad tunnels below are confronted by not only the desperate gangs and mutants that roam beneath the hives, but also some of the most hard-bitten, dirty fighters in the Imperium.


Death Korps of Krieg

Hive Tartarus is beset on all sides by great waves of Orks pouring out of the Rok Fort to the north. The Death Korps have been stationed in a vast network of trenches blocking the Ork advance into Hive Tartarus, and are making excellent progress in their efforts to reach the Rok itself. Having already earnt a fearsome reputation with the Orks in the sector, these grim soldiers seem to be determined to take down the Ork stronghold by themselves. However if they are not reinforced by the Adeptus Titanicus in the immediate future, the Death Korps of Krieg may be fighting a futile and costly war.
Troopers from the Death Korps wear dark greatcoats and their sinister appearance reflects the uncompromising nature of the regiment. Death Korps soldiers do not fear dying and are more than willing to sacrifice their own lives for the greater good of the Korps. This accord with death leads many soldiers to adorn their uniforms and weapons with skulls and other grim symbols of mortality. The Death Korps expect to be fighting in the deadliest warzones and their soldiers are equipped accordingly with respirators, cold-weather gear and survival packs that allow them to act in the most extreme operational environments.
Penance
In 433.M40, the Autarch of the planet Krieg in Segmentum Tempestus declared himself independent from the Imperium and renounced the Emperor as his divine master. Regiments raised on Krieg to crush this rebellion acted with commendable haste and righteous fury. The now infamous Colonel Jurten of the Krieg 33rd unleashed a campaign of atomic cleansing that was to turn into a scourging that lasted five hundred years and transformed Krieg into a toxic, ash-polluted wasteland. The survivors of Jurten's retribution were forced to exist in underground bunkers or deep in the radioactive chem-wastes, as their descendants do to this day. From the self-annihilation of their home world, the Death Korps was born.
As penance for the AutarchÕs heresy, the Death Korps regiments each embarked on their own quest for absolution, constantly requesting transfers to the most lethal warzones throughout the galaxy. Every soldier in the Death Korps is proud of the regimentÕs part in the purification of Krieg and they despise the cowardice of lesser men that would flinch from such acts. The regimental creed is to eradicate heresy and weakness wherever it is found and on numerous occasions Death Korps forces have been reprimanded for their excessive use of force and unsanctioned genocidal campaigns.
Elysian Drop Troops
Currently held in reserve after travelling almost thirty light years across the warp, the Elysian Drop Troops have been extensively briefed on the situation in Armageddon Prime. It is suspected that Ghazghkull intends to send Varga's Drop Legion into the tempestuous fighting around Death Mire, and as such the Elysian's drop ships are on full alert in orbit above the hive. Led by Colonel Prinz himself, the Elysians are impatient for combat and many officers favour a boarding action on the hulk Ogron, however General Kurov recognises the utility of a rapid response force and is keeping the squadrons for when and where Armageddon needs them most.
The Elysians come from a verdant world some thirty light years from Armageddon, towards the galactic hub. The Elysia system and surrounding wilderness space is notorious for its pirates, as a main trade route through the sector passes through Elysia, and the system's many swirling gas clouds and hundreds of asteroid fields provide perfect ambush sites. Through combating this ever-present threat, the Elysians are therefore well trained in ship-to-ship boarding actions, and fighting in concert with orbital support when attacking isolated pirate bases.
The Skopios Incident
The preferred operation style of the Elysian Drop Troops is amply demonstrated in accounts of the Skopios Incident. Skopios was a large asteroid in inter-system space roughly a week's warp travel from Elysia. It was populated by the Adeptus Mechanicus who used the otherwise lifeless rock as a facility for dangerous experimentation and analysis of potentially hazardous discoveries. It was therefore natural that when, in 873.M38, the Explorator vessel Incalculus Stellar came across an alien edifice floating in wilderness space not far from Skopios, they would take it to the asteroid facility. Astropaths in surrounding sectors began to report all manner of ill omens in their messages - dreams and visions were blood-red and filled with screaming faces. A routine patrol by the Imperial Navy reported no contact with Skopios and the 22nd Elysian Regiment was sent to investigate. Colonel Prinz of the 22nd treated the whole of Skopios as potentially hostile, and deployed several Recce Companies to act as scouting parties, alongside Imperial Navy Ground Observation Officers.
The Recce teams at first reported Skopios deserted, although the machinery seemed to be working at full volume. As the Elysians proceeded, there came sporadic reports of fighting, but Prinz could get no details - each landing party that signalled engagement with the enemy soon fell silent. Scattered comms-chatter identified the enemy as humanoid, extremely fast and powerful. Prinz first suspected the Eldar, and he ordered the rest of his regiment onto full drop alert, ready to respond at a momentÕs notice.
The two surviving companies made steady progress across Skopios, working their way towards the main factory complexes at its northern pole. It was Captain Schultz of the 3rd Recce Company who first called in an amazing discovery. The production lines had been completely altered, transformed into something completely unrecognisable to the Naval Techpriests accompanying the Guardsmen. They were producing what at first seemed to be statues of skeletal humans, but on closer inspection the Techpriests concluded that the factories were making artificial warriors! It seemed none of them were active yet, but it was only a matter of time before there would be thousands of the warriors ready. Prinz ordered the Recce Companies to locate the control centre and shut down the whole facility, and they were to call for help the moment they ran into trouble.
That trouble lay in wait for them at the control complex. Just as the first reports of renewed combat came up from Skopios' surface, the fleet Astropaths warned Colonel Prinz that they had detected something incredibly ancient and utterly evil on the asteroid below. They were half-insane with terror at what they had found, and it was impossible to get any clear information from them. The Elysian Colonel ordered a full launch onto the control centre. The Guardsmen had simple orders - destroy anything they found.
As the dropships screamed down through Skopios' thin atmosphere the sky burned with the retro-thrusters of the Elysian landers. Prinz himself was one of the first into the complex and was horrified to find nothing of the Recce Companies. It was a short while later that he found the alien edifice, sarcophagus-like and exuding a menace which even he could detect. As Prinz and his command company watched, the coffin-shaped monolith began to glow and as the light become almost blinding a silhouette appeared inside.
The creature that stepped from the gateway, for that is what the object appeared to be, was tall and lithe, almost skeletal. It appeared unarmed, but as Prinz ordered his men to open fire, the alien exploded into life, leaping into the Guardsmen so fast it was merely a blur of darkness. The screams of the dying and wounded echoed off the metal walls of the command centre as the ancient monstrosity carved its way through squad after squad of men, ripping them apart with its hands, seemingly impervious to their weapons. It was then that the metal warriors from the factory burst into the command centre, blasts of energy from their guns disintegrating everything in their path.
The firefight became intense - alien machines were blown apart by fusillades of heavy bolter fire, lascannon beams criss-crossed the chambers of the command complex, plasma bolts burnt through walls while beams of bright energy made men evaporate into nothing. The Elysians were taking heavy casualties and Prinz ordered the survivors to retreat back to the landers and take off for orbit. As they retreated, the fleet set up a bombardment to cover the Drop Troops' withdrawal, the shells and missiles from the ships plummeting onto Skopios barely fifty yards from the Elysians. As the last Drop Troops left Skopios, the fleet pounded the facility with torpedoes and broadsides until the asteroid was shattered. The bombardment continued, smashing the fragments of Skopios into smaller and smaller pieces.
Even then, no-one was sure if the sarcophagus had been destroyed. For the last three hundred years a wide area centred on the remains of Skopios has been declared Purgatus, and Imperial Navy patrols ensure the quarantine is not breached. Prinz and the 22nd Elysian were exonerated of all responsibility and later went on to garner great fame and respect in the Cathalin Crusade, during which the Colonel was eventually promoted to Warmaster.
Storm Troopers

The eighteen companies of Storm Troopers assigned to the land war of Armageddon have already proved their capabilities in a series of covert strikes against numerous warbands. Upon landing on Armageddon, each company was broken apart, following standard Imperial doctrine in their use. Many individual squads have been assigned to other Imperial Guard regiments to aid in standard battlefield actions, whereas others have been deployed amongst the Hive defence forces, where their skills at counter-infiltration have proved devastating to marauding squads of Ork Kommandos seeking to gain entry to the Hives as battle rages outside.
The greatest concentration of Storm Troopers on Armageddon can be found within Helsreach Hive. A full seven companies have been stationed there, charged with the near impossible task of supporting the forces already present in driving the Orks from the positions they managed to secure so quickly. The huge docks and shipyards have been completely overrun by the Orks, as have the outer fortifications surrounding Helsreach but the Hive itself remains in the tenuous grasp of the Imperium.
The Storm Trooper companies deployed in Helsreach have had to face murderous Ork assaults that are often mounted within hours of each other and the elite soldiers have quickly gained the admiration and respect of the militia they fight alongside. Though not suited to a defensive role, the aggressive tactics of the Storm Troopers has checked the Ork advance through Helsreach and operations to disrupt Ork reinforcements and retake the Ironside Shipyards have begun. Despite heroic efforts though, the Storm Troopers of Helsreach will need the reinforcements they have so desperately signalled for before any significant gains can be made. A last ditch effort is being made to deploy a newly developed neurotoxin which may prove lethal to the Ork species, but if this fails to halt their armies, nothing short of a miracle may save Helsreach.
The majority of Storm Trooper companies, however, have been deployed in a similar manner to most of the Space Marine Chapters, dispersing into the trackless ash wastes and wild lands of Armageddon. From here they conduct an almost hidden war, far from the front lines where the Orks besiege the Hives and Imperial outposts. Taking advantage of their dispersed deployment, these units of Storm Troopers constantly seek opportunities to ambush Ork warbands travelling between war zones and thus hinder the supply of enemy reinforcements to the front line.
One of the most audacious raids in the initial stages of the Third Armageddon War was performed by the 17th Spear Points, a renowned company that began their battle within hours of leaving their shuttles at Infernus Hive. Under the cover of Armageddon's long night, they launched a lightning assault on Warlord Thugsnik's Big Gunz as the warbands moved into position mere miles away from Infernus. Targeting the massive ammunition dumps that Thugsnik had ordered constructed, the Spear Points infiltrated the enemy camp with several squads given the task of laying explosive charges at key areas.
When these explosives detonated the ammunition dumps, the colossal shock wave was felt within Infernus itself. Thousands of Orks were killed in the initial blast, which was quickly followed by a full blown assault, launched by the Spear Points' mobile forces, combining the advance of their squads and Nightstalker Sentinels with heavy support from their hidden Griffon mortar positions. The confusion within the Ork ranks was complete and the Storm Troopers managed to devastate Thugsnik's forces before Ork reinforcements forced them to withdraw. The Warlord had lost fully half of his forces in this single action.
As well as destroying a large portion of the siege guns that threatened Infernus Hive, the Spear Points' raid had the uninentional benefit of shifting the balance of power within Ghazghkull's own forces. Thugsnik's position has now been seriously weakened by this heavy loss and his bitter rival, Warlord Morbad, could well prove keen to capitilise on the situation, causing further damage to the Orks attacking Infernus Hive. This is something that is concentrating many minds within the Officio Sabatorum.
Storm Troopers on Armageddon
The pride of the Imperial Guard, the elite Storm Troopers have been given the near imposible task of defending the beleagured Helsreach. Since the calamitous appearance of an entire fleet of submersibles from the Tempest Ocean, the Imperial forces in Helsreach have been fighting a losing battle. After evacuating vast areas of the Hive, the Stormtroopers are about to launch a program of chemical warfare against the Orks. Having isolated an experimental neurotoxin that will stun even an Ork, the Storm Troopers intend to close in and execute the invaders. This is widely regarded as the last chance for Helreach unless the Adeptus Astartes commit considerable resources to the battleground.




PD: Tengo imagenes de todos los uniformes ¿Como hago para poner las imagenes de los uniformes?undefined









editado por: AGRAMAR, 09 Sep, 2007 - 11:49

Estais locos si pensais que no puedo cambiar el mundo.
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AGRAMAR Enviado: 19.08.2007, 13:29
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tienes cuenta de photobucket o similar?



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Raist Enviado: 19.08.2007, 14:53
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No, pero la puedo crear si hace falta.

Estais locos si pensais que no puedo cambiar el mundo.
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AGRAMAR Enviado: 19.08.2007, 15:15
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http://www.labibliotecanegra.net/index.php?module=pnForum&func=viewtopic&topic=1083
Mira esto Smilie



editado por: AGRAMAR, 19 Ago, 2007 - 08:29



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No me permite el acceso a ese link, ¿que es?

Estais locos si pensais que no puedo cambiar el mundo.
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Mph2 Enviado: 19.08.2007, 20:30
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Como que no?

http://www.labibliotecanegra.net/index.php?module=pnForum&func=viewtopic&topic=1083



Tux v.2.2

Siempre hay un lanzallamas a mano si uno lo necesita.
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AGRAMAR Enviado: 19.08.2007, 20:30
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una cuenta de photobucket para la peña de la BN




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Raist Enviado: 20.08.2007, 19:08
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Pues no se que pasa pero sigue sin dejarme, pone algo de que no estoy autorizado para entrar o algo asi.

Estais locos si pensais que no puedo cambiar el mundo.
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Mph2 Enviado: 20.08.2007, 19:15
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A ver si ahora.....

Y si no mira en

OFFTOPIC/Cuenta Publica Photobucket



Tux v.2.2

Siempre hay un lanzallamas a mano si uno lo necesita.
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AGRAMAR Enviado: 22.08.2007, 07:43
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tengo en mente hacer 3 o 4 regimineto de la guarida mas,cuando los tenga terminados me pondre con este texto Smilie



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Datox5 Enviado: 22.08.2007, 12:37
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Okey dokey

¿Qué prefieres, la República Monárquica Muista o ese tal Imperio? Alístate.
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Raist Enviado: 23.08.2007, 20:50
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Ya subi las fotos al photobucket, mañana edito el mensage y las pongo con la informacion de sus regimientos.

Estais locos si pensais que no puedo cambiar el mundo.
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AGRAMAR Enviado: 02.09.2007, 22:29
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empiezo con las traducciones ,lo hare regimiento por regimiento



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